- How does licensing/pricing work in TeamCity Cloud?
- Does every user who accesses TeamCity Cloud need to be licensed?
- What happens if all committer slots are full and a new developer commits a VCS change?
- Can I purchase build credits, storage, or data transfer individually, on-demand?
- What happens to my unused build credits at the end of the billing period?
- Is renewal of monthly subscription processed automatically or do I need to perform it each month?
- Can I pay by bank transfer for an annual subscription to TeamCity Cloud?
- Can I pay by bank transfer for a monthly subscription to TeamCity Cloud?
- Do I need to store credit card information to start using TeamCity Cloud?
- What payment options are available for TeamCity Cloud?
- Is there a minimum number of users for TeamCity Cloud?
- Do self-hosted or monthly prepaid build agents draw on build credits at a per-minute rate?
- Do you offer startup, open-source, or education discounts for TeamCity Cloud?
- How do I upgrade from a free trial to a paid plan?
- Is there a way to convert my TeamCity On-Premises licenses to TeamCity Cloud?
- What is the difference between per-minute pricing and per-month pricing for cloud build agents?
- Can I use my purchased TeamCity On-Premises build agent licenses as self-hosted agents in TeamCity Cloud?
- Why did TeamCity choose a pricing model based on committers?
- When is data transfer counted?
- When is storage capacity counted?
- Can I use build credits to pay for additional resources?
- Can I exchange unused artifact storage or data transfer for additional build credits?
- Are build credits drawn while agents are being spun up and terminated?
- Do build credits expire?
- Do you count commits or pushes for committers?
- How does my subscription start date affect pricing and when my build resources reset/renew?