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  1. TeamCity Support | JetBrains
  2. TeamCity Cloud FAQ
  3. Licensing, Pricing, and Billing

Licensing, Pricing, and Billing

  • How does licensing/pricing work in TeamCity Cloud?
  • Does every user who accesses TeamCity Cloud need to be licensed?
  • What happens if all committer slots are full and a new developer commits a VCS change?
  • Can I purchase build credits, storage, or data transfer individually, on-demand?
  • What happens to my unused build credits at the end of the billing period?
  • Is renewal of monthly subscription processed automatically or do I need to perform it each month?
  • Is there a minimum number of users for TeamCity Cloud?
  • Do self-hosted or monthly prepaid build agents draw on build credits at a per-minute rate?
  • Do you offer startup, open-source, or education discounts for TeamCity Cloud?
  • How do I upgrade from a free trial to a paid plan?
  • Is there a way to convert my TeamCity On-Premises licenses to TeamCity Cloud?
  • What is the difference between per-minute pricing and per-month pricing for cloud build agents?
  • Can I use my purchased TeamCity On-Premises build agent licenses as self-hosted agents in TeamCity Cloud?
  • When is data transfer counted?
  • When is storage capacity counted?
  • Can I use build credits to pay for additional resources?
  • Can I exchange unused artifact storage or data transfer for additional build credits?
  • Do build credits expire?
  • Do you count commits or pushes for committers?
  • How does my subscription start date affect pricing and when my build resources reset/renew?
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