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Frank
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February 23, 2022 13:04
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April 13, 2016 18:18
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Created
November 18, 2021 18:40
I do have the same issue, is there any solution to this Problem? Agent is running Big Sur 11.6.1 but it defines itself as os=win in the agent push terminal.
Community
TeamCity General Topics
Agent Push installation failes after checking platform for OSX machine
0 votes
Created
November 26, 2020 12:39
Hi Fedor, thanks for your reply. The debug logs at the end gave the secret price ;). In our case it was a certificate issue as our cacert wasn't properly updated. Thanks Frank
Community
TeamCity General Topics
Agent Tools for download - no Versions available
0 votes
Created
January 24, 2020 09:53
I'm not a lawyer, but I would say you would need a license for every agent? Not sure if Microsoft consider this case in their license agreement, as technically, the build is running through MSBuild...
Community
TeamCity General Topics
Visual Studio license for TeamCity agent
0 votes
Created
January 23, 2020 18:16
You shouldn't allow installing the full visual studio IDE on a build agent. This is exactly why there are the MSBuild Tools available from Microsoft. You actually pay the license for Visual Studio,...
Community
TeamCity General Topics
Visual Studio license for TeamCity agent
0 votes
Edited
January 22, 2020 13:21
Hi Denis, thanks for your reply. As the first main issues that I always see immediately is the problem that the hierarchy of the projects and sub projects is not maintained anymore in the detailed ...
Community
TeamCity General Topics
Will the experimental UI once replace the legacy UI?
0 votes
Edited
June 24, 2019 17:22
This I already tried. Also manual delete it completely and redeploy the plugin Maybe you can have a look? https://drive.google.com/open?id=1eQ_n17qB4TDBVkgRWF9jhGzsQrbR6iZF
Community
TeamCity Plugin Development
nested exception is org.springframework.beans.FatalBeanException while loading plugin
0 votes
Created
January 25, 2018 17:05
Hi Denis, yes, there is one unit test before which runs without any window-based-code and does not need to initialize a openGL-Context at all. This unit test is working fine.
Community
TeamCity General Topics
Problems with BuildAgents running MacOS 10.13.2 and automation tests using OpenGL windows
0 votes
Created
July 21, 2017 11:16
Hi Denis, thanks for your reply. I generated this changelog now completely on the git level wit "git log" commands. This works quite good for my purpose.
Community
TeamCity General Topics
Get changes between two tags
0 votes
Created
April 15, 2016 15:17
All depending projects in the chain can be build on both agents. And the whole chain is building fine when I force the dependencies to rebuild. But I don't like to rebuild a dependency when there i...
Community
TeamCity General Topics
Build chain sometimes stops before completion
0 votes
Edited
April 15, 2016 14:33
Hi Alina, it shows "No compatible Agents" and when I click on "More details" it lists both possible BuildAgents under Compatible agents
Community
TeamCity General Topics
Build chain sometimes stops before completion
0 votes
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