The wording of it is confusing. It is just TeamCity helping you to figure out whether you should commit or not based on tests that are failing or passing, and telling you what it thinks. It's not actually doing anything. There's nothing to fix.
Thanks a lot for reply! Don't you know can I commit with TeamCity that changes after all? Or should I use other ways to commit in a case of positive decision?
This problem still need assistance. We are using Team City plugin for visual studio (VS 9.0) and Team City server (7.1.1) for pretested commits. Source control is perforce Plugin commits 99% of successfull builds. Status in teamcity web-interface in this case shows Commit decision: Commit successful But about 1% of successfull builds do not cause a commit to perforce and status in web-interface says "Commit decision: Will commit" This random effect makes team city pre-tested commits functionality unpredictable and prevets building stable solutions basing on Team City.
The mentioned issue is repeated. Recently I've got it again several times.
Please help to fix. What kind of extra info is necessary?
The wording of it is confusing. It is just TeamCity helping you to figure out whether you should commit or not based on tests that are failing or passing, and telling you what it thinks. It's not actually doing anything. There's nothing to fix.
Thanks a lot for reply!
Don't you know can I commit with TeamCity that changes after all? Or should I use other ways to commit in a case of positive decision?
This problem still need assistance.
We are using Team City plugin for visual studio (VS 9.0) and Team City server (7.1.1) for pretested commits. Source control is perforce
Plugin commits 99% of successfull builds. Status in teamcity web-interface in this case shows Commit decision: Commit successful
But about 1% of successfull builds do not cause a commit to perforce and status in web-interface says "Commit decision: Will commit"
This random effect makes team city pre-tested commits functionality unpredictable and prevets building stable solutions basing on Team City.
Does any body know about this problem?
Thanks