UnityException: Creating asset at path failed
Hi
I have this error(left it at the end of the post) when I try to make a build for apple arcade using the apple libraries(Core & GameKit)
I was investigating and it seems that this happened because Apple plugin its using this codeprofs = AssetDatabase.LoadAllAssetsAtPath(DefaultBuildSettingsAssetPath);defaultProfile = (AppleBuildProfile)AssetDatabase.LoadMainAssetAtPath(DefaultBuildSettingsAssetPath);
and unity batchmode is not able to load or create assets using the AssetDatabase library
do you know any othe way in order to solve this issue? I already tried to use Resources.Load, tried creating jsons based in the apple sriptable objetcs and then loading, but neither workedUnityException: Creating asset at path Assets/Apple Plug-In Support/Editor/DefaultAppleBuildProfile.asset failed.19:31:49 at (wrapper managed-to-native) UnityEditor.AssetDatabase.CreateAsset(UnityEngine.Object,string)19:31:49 at Apple.Core.AppleBuildProfile.DefaultProfile () [0x00042] in ./Library/PackageCache/com.apple.unityplugin.core@a556b9a1e418/Editor/AppleBuildProfile.cs:5519:31:49 at Apple.Core.ApplePlugInEnvironment..cctor () [0x000ad] in ./Library/PackageCache/com.apple.unityplugin.core@a556b9a1e418/Editor/ApplePlugInEnvironment.cs:16619:31:49 Rethrow as TypeInitializationException: The type initializer for 'Apple.Core.ApplePlugInEnvironment' threw an exception.19:31:49 at Apple.Core.AppleBuild.GenerateEmbedNativeLibraryShellScript (System.String projectRelativeNativeLibraryRoot) [0x00022] in ./Library/PackageCache/com.apple.unityplugin.core@a556b9a1e418/Editor/AppleBuild.cs:48619:31:49 at Apple.Core.AppleBuild.OnPostProcessBuild (UnityEditor.BuildTarget buildTarget, System.String generatedProjectPath) [0x00513] in ./Library/PackageCache/com.apple.unityplugin.core@a556b9a1e418/Editor/AppleBuild.cs:20219:31:49 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)19:31:49 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4cd4c67de2d54e76993cd773cd169e46>:019:31:49 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)19:31:49 UnityEngine.DebugLogHandler:LogException(Exception, Object)19:31:49 UnityEngine.Logger:LogException(Exception, Object)19:31:49 UnityEngine.Debug:LogException(Exception)19:31:49 UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:472)19:31:49 UnityEditor.Build.BuildPipelineInterfaces:OnBuildPostProcess(BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:527)19:31:49 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean)19:31:49 UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:510)19:31:49 UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:375)19:31:49 UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:339)19:31:49 BuildHelper:DoBuild() (at Assets/Editor/BuildHelper.cs:61)19:31:49 BuildHelper:DoReleaseBuild() (at Assets/Editor/BuildHelper.cs:83)
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