Is there any way to allow TeamCity to still run a build config, even if certain artifacts from dependencies don't exist?
In my current setup, as soon as a single artifact cannot be located, the build config will fail.
I have a 'Create Master Installer' step that is snapshot and artifact dependent on a few other 'Create platform Installer' steps.
ALL platform artifacts don't need to exist, I'd happily build an installer with whatever was successful.
Compile PS3 libs -> Create PS3 installer exe artifact -\
Compile 360 libs -> Create 360 Installer exe artifact ----- > Compile master installer (containing any successfully built platform installers (not all required to be present))
Compile PC libs -> Create PC Installer exe artifact -/