I have a Unity3D project I've set up to build with TeamCity 8.1.1, running on JRE 7 with 4GB of heap memory. Recently builds started hanging 100% of the time (log is attached).
According to my search, where it hangs with message (*** HR propagated: -2147024774) relates to insufficient buffer. However, I have no idea how to resolve this issue.
I've tried giving it more memory, upgraded to JRE 8.0, but still the same.
Any help would be greatly appreciated.