requirements for building unreal engine projects using TC Cloud
i have been working with jetbrains products for a little bit now, both subscriptions and trials and now i am looking to transition completely but i am having a hard time understanding the requirements for integration in regards to unreal development. i am currently using rider ide and space for repo. i also have been using teamcity and this is where i am hitting a roadblock, i am trying to find out what initial setup is required for the teamcity cloud and agents in order to have TC Cloud build the project, i know TC has a dedicated runner for this but i have no idea where to go from that point, i am aware of the kotlin scripts and such, but do i need a docker/AWS/Google/dedicated server with unreal?
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Hi,
You can share your TeamCity Cloud URL with us by sending an email to teamcity-support@jetbrains.com. Our team will assist you by installing the Unreal Engine Support plugin (https://plugins.jetbrains.com/plugin/22679-unreal-engine-support) from the backend.
Please do not hesitate to reach out to me if you have any further inquiries regarding this matter.
Note: Please don't share the TeamCity Cloud URL in public.
thank you, i have already installed the plugin and while i can use a locally hosted build agent to build just fine, none of the cloud build agents are listed as compatible using the unreal engine runner. i have also sent an email to the email address you sent me explaining more as well.