Fail When Certain Artifact is Not Created?


We have lots of builds that create artifacts which, in turn, are used by other builds.   Most of the artifact-making builds do not verify the artifacts are there when the build completes (grrrr).  

What I need to do is retrofit each of the builds to make certain all artifacts are correctly built, and fail if they aren't.

What's the best way to do the add this kind of detection for a large group of existing builds?


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TeamCity 7.0 will have this feature: build failure confitions allow to check a number of published artifacts.
You can preview it right now in EAP build.


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